Frey talks to herself and her sentient vambrace, nicknamed Cuff, constantly, narrating her way through events and repeatedly pointing out how unbelievable it all is. That trailer was largely from the earliest part of the game I played, Chapter 2, and yes, that element is absolutely present. Those awkward early moments have already been a dominant topic of conversation after a trailer in August inspired a flurry of conversation across social media about Frey's running "well, that just happened" style of narration. Despite a rocky start, Forspoken found its stride and showed real promise. However, those early growing pains slowly subsided as I continued on until eventually, time slipped away without my notice. The dialogue was too cute by half, and the combat felt cumbersome. While at a preview event ahead of the game's release next month, I was able to play the upcoming action-RPG and the first few minutes filled me with trepidation. Forspoken does not make a great first impression.
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